Wednesday 5 May 2010

Aims

For this project my brother and I want to build a convincing model in maya of Woburn that could be shown to potential clients in the future. The aim is to texture the building using basic lamberts and blins that would convey the colour scheme of the building's exterior and interiors. The aim is to build a realistic as well as a scale model that should give a sense of space and form. We would also like to add lighting as this would help the clients in developing some sort of light system for the building and how the light would interact with the space as well as the tones of the interior.

Once the model is built and textured we will then focus our attention on producing some sort of fly through the building and its exterior. Although we have considered using slow camera moves that give an artistic and theatrical atmosphere to the project.

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