Thursday 6 May 2010

Finessing the Model

The panels were finally finished and work could now be done on the window recesses which would finalise the form of the building. This was easily done by making edge loops that cut straight down the model as well as the circumference of the building. Care was taken to make these cuts in the mesh by using the images to accurately draw out the faces which could then be extruded to form the recesses. Drawing out the faces was time consuming but when it was time make the concave rectangles that formed the windows it was a simple case of selecting all faces then extruding. I was very pleased with the result as the cube now looked more like a building.

A little modeling was done on the upper part of the roof as vents were made as well as doors to add realism to the model based on the drawings we had. It could be difficult sometimes to make the vents accurate as some of the images had been slightly blurred. We worked around this problem as it was not essential to the core of the building as well as the brief. It was important however, to make sure the model was to scale and that the geometry was in good shape. Any faces within the model that would not be seen were got rid of to reduce render time.

Both my brother and I were very happy with the more detailed model and we could now build up the surrounding area using basic geometry to give the building scale and see how it related to existing buildings in the immediate vicinity. We also added street lamps and people to enhance the the models scale. 
Once we were happy with the exterior we focused our attention on the textures that needed application onto the building. We realised we could get a realistic effect using basic blins and lamberts if the building was lit properly. If there was more time in which to do the project we would have created the textures ourselves and applied bump maps to them to give an ultra realistic feel to the building. However, this was not the objective of the assignment as we needed to create a representation of the building. The building would be judged on its scale and accuracy not its textures.It would be nIce to at some point add custom textures and displacement maps to really enhance the realism of the piece. Render time must be taken into consideration.

The images show the development of the building and its surrounding as well as the addition of basic lamberts using maya software.









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